Expedition

CONSTRUCT A CARAVAN TO SEND YOUR RAIDER OFF ON AN EXPEDITION BEYOND THE RUST BELT.

Expeditions are perilous. Your Raider will carry all their possessions into the unknown beyond the Rust Belt. In return, your next Raider gains a unique edge that lasts until the next Expedition departs.

Season 3

Foundation (1/6)

Building the base structure and frame of the caravan

  • Metal Parts (×150)
  • Chemicals (×100)
  • Arc Alloy (×80)
  • Steel Spring (×15)

Core Systems (2/6)

Connecting wiring, ventilation, and essential power systems

  • Durable Cloth (×30)
  • Wires (×25)
  • Electrical Components (×20)
  • Industrial Charger (×3)

Framework (3/6)

Building walls and roof, installing core systems, and defining the interior layout

  • Coffee Pot (×1)
  • Battery (×25)
  • Firefly Burner (×5)
  • Exodus Modules (×1)

Outfitting (4/6)

Adding storage, workbenches, utilities, and personal touches

  • Broken Guidance System (×1)
  • Advanced Electrical Components (×5)
  • Breathtaking Snow Globe (×3)
  • Bombardier Cell (×2)

Load Stage (5/6)

Loading the caravan with vital supplies. Combat gear, survival equipment, provisions, and repair materials are needed to fully prepare for the Expedition

  • Combat Items (×200,000)
  • Survival Items (×100,000)
  • Provision (×150,000)
  • Material (×300,000)

Departure (6/6)

Your caravan is stocked and ready. When the departure window opens, you can sign your Raider up to leave the Rust Belt for good. On departure, all remaining stash items are contributed, and your next Raider can earn up to five skill points based on their total value.

TEMPORARY BUFFS

  • +15% XP Boost
  • +30% Repair
  • +18% Scrappy Materials

PERMANENT REWARDS

  • Bonus Rewards
  • Extra Stash Space
  • White Red (Patchwork Color)
  • Black Green (Patchwork Color)
  • Helmet (Patchwork Variant)
  • Bandolier (Patchwork Variant)
  • Leg Accessories (Patchwork Variant)
  • Turban

Season 2

Foundation (1/6)

  • Metal Parts (×150)
  • Plastic Parts (×200)
  • Arc Alloy (×80)
  • Steel Spring (×15)

Core Systems (2/6)

  • Durable Cloth (×35)
  • Wires (×25)
  • Electrical Components (×20)
  • Cooling Coil (×4)

Framework (3/6)

  • Light Bulb (×4)
  • Battery (×30)
  • Shredder Gyro (×10)
  • Exodus Modules (×1)

Outfitting (4/6)

  • Frequency Modulation Box (×5)
  • Advanced Electrical Components (×5)
  • Ion Sputter (×3)
  • Leaper Pulse Unit (×3)

Load Stage (5/6)

  • Combat Items (×200,000)
  • Survival Items (×100,000)
  • Provision (×150,000)
  • Material (×300,000)

Departure (6/6)

Your caravan is stocked and ready. When the departure window opens, you can sign your Raider up to leave the Rust Belt for good. On departure, all remaining stash items are contributed, and your next Raider can earn up to five skill points based on their total value.

TEMPORARY BUFFS

  • +10% XP Boost
  • +20% Repair
  • +12% Scrappy Materials

PERMANENT REWARDS

  • Bonus Skill Points
  • Extra Stash Space
  • Beige Orange (Patchwork Color)
  • Yellow (Patchwork Color)
  • Mask (Patchwork Variant)
  • Armor (Patchwork Variant)
  • Hip Fabric (Patchwork Variant)
  • Beanie

Season 1

Foundation (1/6)

  • Metal Parts (×150)
  • Rubber Parts (×200)
  • Arc Alloy (×80)
  • Steel Spring (×15)

Core Systems (2/6)

  • Durable Cloth (×35)
  • Wires (×30)
  • Electrical Components (×30)
  • Cooling Fan (×5)

Framework (3/6)

  • Light Bulb (×5)
  • Battery (×30)
  • Sensors (×20)
  • Exodus Modules (×1)

Outfitting (4/6)

  • Humidifier (×5)
  • Advanced Electrical Components (×5)
  • Magnetic Accelerator (×3)
  • Leaper Pulse Unit (×3)

Load Stage (5/6)

  • Combat Items (×250,000)
  • Survival Items (×100,000)
  • Provision (×180,000)
  • Material (×300,000)

Departure (6/6)

Your caravan is stocked with necessities and ready to depart on your Expedition. Once the departure window opens, you can choose to send your Raider beyond the border of the Rust Belt forever. All items remaining in your Raider’s stash will be contributed to the Expedition, and your next Raider can earn up to five skill points based on the total value of those items.


Avian Alarm

A DISTRIBUTED NETWORK OF PARTICULARLY OBSERVANT CAGE BIRDS.

Speranzans have noticed that some birds are sensitive to atmospheric changes, and have taken to designing multi-tiered alarm systems to warn of impending danger. Though their precision has been debated, the calming effect of their companionship is beyond reproach.

Initial Flock Intake (1/5)

  • Lay a bird trap next to the buoys along the Seabed in Riven Tides

Preliminary Signal Birds (2/5)

  • Tick Pod (×7)
  • Canister (×20)
  • Moss (×12)
  • “Twilight Compass” Ship Model (×5)

Secondary Validation Birds (3/5)

  • Comet Igniter (×3)
  • Fertilizer (×10)
  • Rusted Tools (×8)
  • “Velocity” Ship Model (×5)

Heightened Alert Birds (4/5)

  • Vaporizer Regulator (×1)
  • Water Filter (×3)
  • Agave (×8)
  • “Sirena Dorata” Ship Model (×5)

Critical Warning Birds (5/5)

  • Turbine Compressor (×2)
  • Red Coral Jewelry (×3)
  • Roots (×4)
  • “Leviathan’s Crown” Ship Model (×1)

Flickering Flames

A FESTIVAL OF RESILIENT WARMTH, CENTERED AROUND THE HARDY CANDLEBERRY BUSH.

Speranzans have been known to host local celebrations, and being competitive, they seek to outdo each other at every turn. Some have managed to turn the homely candleberry bush into a banquet worthy of even the most discerning gourmands.

Candlelight (1/5)

The namesake use for the candleberry, Speranzans boil the fruit into a thick wax that burns cleanly and fragrantly.

  • Empty Wine Bottle (×1)
  • Plastic Parts (×25)
  • Durable Cloth (×5)
  • Candleberries (×20)

Decorations (2/5)

Many Speranzans have become surprisingly adept at the art of bringing beauty and greenery into the home.

  • Candle Holder (×3)
  • Light Bulb (×3)
  • Industrial Battery (×1)
  • Candleberries (×50)

Presents (3/5)

Crafty Speranzans have turned the candleberries into a wealth of gifts. These include perfumes and soaps, as well as gifts unrelated to the recipient’s odors.

  • Snap Blast Grenade (×5)
  • Duct Tape (×10)
  • Film Reel (×1)
  • Candleberries (×60)

Beverages (4/5)

Candleberries can be crushed into refreshing juices, while the leaves and roots make for a tea that can drive out the toughest of colds.

  • Coffee Pot (×2)
  • Fireball Burner (×10)
  • Water Filter (×2)
  • Candleberries (×60)

Meals (5/5)

Though candleberry leaves are bitter, simmering them in stew and soups adds a touch of earthiness that nostalgic Speranzans have grown to love.

  • Mushroom (×7)
  • Frying Pan (×2)
  • Music Album (×2)
  • Candleberries (×70)

Banquet Completed

The preparations for your banquet are now complete! It’s time to kick back, make a toast, and quietly bask in the envious glances of uninvited passers-by.


High-Gain Antenna

WITH ARC’S OPERATIONS GROWING EVER MORE DESTRUCTIVE, CELESTE HAS OFFERED REWARDS TO RAIDERS TO HELP BUILD AN ARRAY OF HIGH-GAIN ANTENNAS. TO BE DEPLOYED AROUND THE RUST BELT.

When placed in open areas, these parabolic dishes can pick up on distant signals within a narrow beamwidth, which may help triangulate the origins of the troubling ARC signals that were recently reported.

Sturdy Base (1/3)

An extra-sturdy base that can withstand anything from bitter winds to sudden cloudbursts.

  • Arc Alloy (×50)
  • Arc Flex Rubber (×10)
  • Arc Performance Steel (×10)
  • Advanced Arc Powercell (×15)

Data Logger (2/3)

A closed-circuit interface to monitor and analyze distributed data points over time.

  • Arc Coolant (×15)
  • Arc Thermo Lining (×15)
  • Vaporizer Regulator (×4)
  • Assessor Matrix (×6)

Parabolic Dish (3/3)

A custom-built parabolic dish designed to capture distant signals in even the most stormy of conditions.

  • Surveyor Vault (×10)
  • Arc Synthetic Resin (×20)
  • Vaporizer Regulator (×15)
  • Assessor Matrix (×18)

Antenna Completed

Your high-gain antenna will be deployed around the Rust Belt once conditions are safe, and may help us triangulate the origins of the recent disturbing ARC signals.


Trophy Display

THOUGH THERE IS NO SHORTAGE OF BOLD TALES IN SPERANZA’S CANTINAS, ONLY THE MOST DEVOTED OF RAIDERS HAVE THE HUNTING TROPHIES TO BACK THEM UP.

Use ARC parts to build a display of your hunting trophies, in order to not-so-subtly shut down anyone who questions the bold tales of your topside adventures.

REWARDS

  • Howl
  • Jupiter
  • Acoustic Guitar
  • Energy Clip
  • Coins (×300,000)

Roaming Threats (1/5)

The earthbound machines rolling and trudging across the surface, forcing Raiders to watch their every step.

  • Rusted Bolts (×3)
  • Pop Trigger (×15)
  • Tick Pod (×15)
  • Surveyor Vault (×5)

Soaring Menaces (2/5)

The airborne machines dominating the skies, raining peril down upon unsuspecting Raiders.

  • Spotter Relay (×10)
  • Expired Respirator (×3)
  • Wasp Driver (×20)
  • Hornet Driver (×15)

Ferocious Foes (3/5)

A clear escalation of topside dangers, these machines have doled out severe punishments to overconfident Raiders.

  • Arc Performance Steel (×10)
  • Shredder Gyro (×5)
  • Leaper Pulse Unit (×10)
  • Bastion Cell (×5)

Dominant Dangers (4/5)

The vicious leaving behind a trail of downed Raiders; dominating their surroundings with tenacity and grit.

  • Arc Synthetic Resin (×10)
  • Magnetic Accelerator (×10)
  • Rocketeer Driver (×8)
  • Queen Reactor (×3)

Imposing Behemoths (5/5)

The colossal foes making the earth tremble, and the epitome of big-game hunting.

  • Exodus Modules (×5)
  • Geiger Counter (×3)
  • Bombardier Cell (×8)
  • Matriarch Reactor (×3)

Trophy Display Built

Your trophy display is complete! All that remains is to loiter about while Speranzans gasp, gawk and linger at the indisputable evidence of your topside accomplishments.


Weather Monitor System

AS THE CLIMATE OF TOPSIDE GROWS INCREASINGLY ERRATIC, RAIDERS ARE ASKED TO BUILD DISTRIBUTED WEATHER STATIONS TO MEASURE METEOROLOGIC CHANGES.

Collect the required parts to build a private weather station, and help monitor the turbulent weather above.

REWARDS

  • Anemometer
  • Raider Tokens (×250)

Atmospheric Pressure (1/5)

Lets you measure if that heavy weight on your shoulders is actually just the air.

  • Plastic Parts (×25)
  • Metal Parts (×15)
  • Arc Alloy (×5)
  • Oil (×3)

Sunlight (2/5)

Sunlight might be sparse in Speranza, but ultraviolet rays can still be measured by the right equipment.

  • Snitch Scanner (×1)
  • Wires (×3)
  • Sensors (×3)
  • Comet Igniter (×1)

Precipitation (3/5)

Very few parts of Speranza are completely waterproof. Now you can say it’s for science.

  • Arc Powercell (×5)
  • Canister (×5)
  • Steel Spring (×5)
  • Fine Wristwatch (×1)

Humidity (4/5)

Great for keeping your skin looking luminous, and your walls somewhat moldy.

  • Duct Tape (×10)
  • Rusted Bolts (×3)
  • Water Pump (×1)
  • Wasp Driver (×3)

Temperature (5/5)

Significantly more accurate than counting shivers per minute.

  • Camera Lens (×3)
  • Damaged Heat Sink (×1)
  • Firefly Burner (×1)
  • Voltage Converter (×3)

Weather Station Built

Your weather station is now up and running, and collecting a veritable wealth of data. Though the meteorological results will take some time to collect, you do have an immediate source of particularly captivating small talk.