Expedition
Foundation (1/6)
- Metal Parts (×150)
- Rubber Parts (×200)
- Arc Alloy (×80)
- Steel Spring (×15)
Core Systems (2/6)
- Durable Cloth (×35)
- Wires (×30)
- Electrical Components (×30)
- Cooling Fan (×5)
Framework (3/6)
- Light Bulb (×5)
- Battery (×30)
- Sensors (×20)
- Exodus Modules (×1)
Outfitting (4/6)
- Humidifier (×5)
- Advanced Electrical Components (×5)
- Magnetic Accelerator (×3)
- Leaper Pulse Unit (×3)
Load Stage (5/6)
- Combat Items (×250,000)
- Survival Items (×100,000)
- Provision (×180,000)
- Material (×300,000)
Departure (6/6)
Your caravan is stocked with necessities and ready to depart on your Expedition. Once the departure window opens, you can choose to send your Raider beyond the border of the Rust Belt forever. All items remaining in your Raider’s stash will be contributed to the Expedition, and your next Raider can earn up to five skill points based on the total value of those items.