Blueprints
- Bettina Blueprint
- Blue Light Stick Blueprint
- Aphelion Blueprint
- Combat Mk. 3 (Flanking) Blueprint
- Combat Mk. 3 (Aggressive) Blueprint
- Complex Gun Parts Blueprint
- Fireworks Box Blueprint
- Gas Mine Blueprint
- Green Light Stick Blueprint
- Pulse Mine Blueprint
- Seeker Grenade Blueprint
- Looting Mk. 3 (Survivor) Blueprint
- Angled Grip II Blueprint
- Angled Grip III Blueprint
- Hullcracker Blueprint
- Anvil Blueprint
- Barricade Kit Blueprint
- Blaze Grenade Blueprint
- Bobcat Blueprint
- Osprey Blueprint
- Burletta Blueprint
- Compensator II Blueprint
- Compensator III Blueprint
- Defibrillator Blueprint
- Equalizer Blueprint
- Extended Barrel Blueprint
- Extended Light Mag II Blueprint
- Extended Light Mag III Blueprint
- Extended Medium Mag II Blueprint
- Extended Medium Mag III Blueprint
- Extended Shotgun Mag II Blueprint
- Extended Shotgun Mag III Blueprint
- Remote Raider Flare Blueprint
- Heavy Gun Parts Blueprint
- Venator Blueprint
- Il Toro Blueprint
- Jolt Mine Blueprint
- Explosive Mine Blueprint
- Jupiter Blueprint
- Light Gun Parts Blueprint
- Lightweight Stock Blueprint
- NOT FOUND YET
- Lure Grenade Blueprint
- Medium Gun Parts Blueprint
- Torrente Blueprint
- Muzzle Brake II Blueprint
- Muzzle Brake III Blueprint
- Padded Stock Blueprint
- Shotgun Choke II Blueprint
- Shotgun Choke III Blueprint
- Shotgun Silencer Blueprint
- Showstopper Blueprint
- Silencer I Blueprint
- Silencer II Blueprint
- Snap Hook Blueprint
- Stable Stock II Blueprint
- Stable Stock III Blueprint
- Tagging Grenade Blueprint
- Tempest Blueprint
- Trigger Nade Blueprint
- Vertical Grip II Blueprint
- Vertical Grip III Blueprint
- Vita Shot Blueprint
- Vita Spray Blueprint
- Vulcano Blueprint
- Wolfpack Blueprint
- Red Light Stick Blueprint
- Smoke Grenade Blueprint
- NOT FOUND YET
- Deadline Blueprint
- Trailblazer Blueprint
- Tactical Mk. 3 (Defensive) Blueprint
- Tactical Mk. 3 (Healing) Blueprint
- Yellow Light Stick Blueprint
Locations
Source: https://www.youtube.com/watch?v=QRhkiFbepj8
Medical-style containers (white and blue drawers):
- Vita Spray
- Vita Shot
- Defibrillator
- All Augment Blueprints
Augment-style containers (metal cabinets):
- Complex Gun Parts
Raider-style containers (caches, backpacks, bags, weapon boxes, ammo boxes):
- Torrente
- Osprey
- Anvil
- Venator
- Il Toro
- Light Gun Parts
- Medium Gun Parts
- Heavy Gun Parts
- Bettina
Residential-style containers (trash can, wardrobe, kitchen drawers):
- Angled Grip II
- Extended Light Mag II
- Muzzle Brake II
- Stable Stock II
- Shotgun Choke II
- Compensator II
- Extended Medium Mag II
- Extended Shotgun Mag II
- Vertical Grip II
- Vertical Grip III
- Silencer I
- Silencer II
- Smoke Grenade
Industrial-style containers and Industrial-area (rusty boxes, red lockers, shipping containers):
- Explosive Mine
- Blaze Grenade
- Jolt Mine
- Trigger Nade
- Showstopper
Electrical-style containers (server cabinets, androids, computers):
- Tagging Grenade
- Remote Raider Flare
- Barricade
2X-events (e.g. Locked Gate):
- Extended Light Mag III
- Extended Medium Mag III
- Extended Shotgun Mag III
- Lightweight Stock
- Compensator III
- Shotgun Choke III
- Shotgun Silencer
- Angled Grip III
- Extended Barrel
- Padded Stock
- Stable Stock III
- Muzzle Brake III
Locked Gate-event:
- Bobcat
Hidden Bunker-event:
- Vulcano
Electromagnetic Storm-event:
- Snap Hook
Night Raid-event:
- Tempest
- Wolf Pack
Anywhere (possibly more luck in Day Raids):
- Blue Light Stick
- Green Light Stick
- Yellow Light Stick
- Red Light Stick
Map-specific Stella Montis:
- Seeker Grenade
- Aphelion
- Gas Mine
- Deadline
- Trailblazer
- Pulse Mine
Quest-rewards:
- Burletta
- Hullcracker
- Trigger Nade
- Lure Grenade
Queen-core or Harvester-puzzle containers in the middle:
- Equalizer
- Jupiter
Unknown if it still spawns:
- Fireworks Box
Scrappy
Train Scrappy to have it gather even more supplies, with a more confident strut.
Level 1: Fledgling
TRAIN
- Dog Collar
Level 2: Forager
TRAIN
- Lemon (×3)
- Apricot (×3)
Level 3: Scavenger
TRAIN
- Prickly Pear (×6)
- Olives (×6)
- Cat Bed
Level 4: Treasure Hunter
IN PROGRESS
TRAIN
- Mushroom (×12)
- Apricot (×12)
- Very Comfortable Pillow (×3)
Level 5: Master Hoarder
IN PROGRESS
Done!
Stations
Workbench I
REQUIRE RESOURCES
- None
BLUEPRINTS
- Looting Mk. 1
- Light Shield
- Ferro I
- Hairpin I
- Kettle I
- Stitcher I
- Launcher Ammo (×6)
- Heavy Ammo (×10)
- Light Ammo (×25)
- Medium Ammo (×20)
- Shotgun Ammo (×5)
- Light Impact Grenade
- Shield Recharger
- Bandage
Explosives Station I
Craft your grenades and mines here. Very carefully.
REQUIRED RESOURCES
- Chemicals (×50)
- ARC Alloy (×6)
Explosives Station II
Craft your grenades and mines here. Very carefully.
REQUIRED RESOURCES
- Synthesized Fuel (×3)
- Crude Explosives (×5)
- Pop Trigger (×5)
Explosives Station III
Craft your grenades and mines here. Very carefully.
REQUIRED RESOURCES
- Laboratory Reagents (×3)
- Explosive Compound (×5)
- Rocketeer Driver (×3)
Gear Bench I
The Gear Bench lets you craft Shields and Augments — provided you have the right resources.
REQUIRED RESOURCES
- Plastic Parts (×25)
- Fabric (×30)
Gear Bench II
The Gear Bench lets you craft Shields and Augments — provided you have the right resources.
REQUIRED RESOURCES
- Power Cable (×3)
- Electrical Components (×5)
- Hornet Driver (×5)
Gear Bench III
The Gear Bench lets you craft Shields and Augments — provided you have the right resources.
REQUIRED RESOURCES
- Industrial Battery (×3)
- Advanced Electrical Components (×5)
- Bastion Cell (×6)
Gunsmith I
Add that extra oomph to your weapons by upgrading them here.
REQUIRED RESOURCES
- Metal Parts (×20)
- Rubber Parts (×30)
Gunsmith II
Add that extra oomph to your weapons by upgrading them here.
REQUIRED RESOURCES
- Rusted Tools (×3)
- Mechanical Components (×5)
- Wasp Driver (×8)
Gunsmith II
Add that extra oomph to your weapons by upgrading them here.
REQUIRED RESOURCES
- Rusted Gear (×3)
- Advanced Mechanical Components (×5)
- Sentinel Firing Core (×4)
Utility Station I
Utility items are the bread and butter of any well-rounded Raider kit. Lures, grenades, barricades—craft them all here.
REQUIRED RESOURCES
- Plastic Parts (×50)
- ARC Alloy (×6)
Utility Station II
Utility items are the bread and butter of any well-rounded Raider kit. Lures, grenades, barricades—craft them all here.
REQUIRED RESOURCES
- Damaged Heat Sink (×2)
- Electrical Components (×5)
- Snitch Scanner (×6)
Utility Station III
Utility items are the bread and butter of any well-rounded Raider kit. Lures, grenades, barricades—craft them all here.
REQUIRED RESOURCES
- Fried Motherboard (×3)
- Advanced Electrical Components (×5)
- Leaper Pulse Unit (×4)
Medical Lab I
The Medical Lab is where you can create stimulants to give you that extra boost out in the wilds.
REQUIRED RESOURCES
- Fabric (×50)
- ARC Alloy (×6)
Medical Lab II
The Medical Lab is where you can create stimulants to give you that extra boost out in the wilds.
REQUIRED RESOURCES
- Cracked Bioscanner (×2)
- Durable Cloth (×5)
- Tick Pod (×8)
Medical Lab III
The Medical Lab is where you can create stimulants to give you that extra boost out in the wilds.
REQUIRED RESOURCES
- Rusted Shut Medical Kit (×3)
- Antiseptic (×8)
- Surveyor Vault (×5)
Refiner I
Crucial companion for any Raider finding themselves in frequent need of custom parts.
REQUIRED RESOURCES
- Metal Parts (×60)
- ARC Powercell (×5)
Refiner II
Crucial companion for any Raider finding themselves in frequent need of custom parts.
REQUIRED RESOURCES
- Toaster (×3)
- ARC Motion Core (×5)
- Fireball Burner (×8)
Refiner III
Crucial companion for any Raider finding themselves in frequent need of custom parts.
REQUIRED RESOURCES
- Motor (×3)
- ARC Circuitry (×10)
- Bombardier Cell (×6)